I WRITE MUSIC THAT TELLS STORIES.
“My game has dozens of tracks with varied moods and flavors, and A. Nathan Scott has been eager, capable, and punctual every time... the soundtrack we’re putting together is something I’m quite proud of.”
My scoring work focuses on immersive electronic and hybrid orchestral scoring for narrative-driven games. I believe music is one of the most powerful tools for transforming games into cohesive, living, interactive worlds.
RECENT PROJECTS
ANDROCOSM
BIGFINGERS GAMES
UNITY
SHIPPING 2028
A sweeping pixel-art sci-fi turn-based RPG epic with strong influences from classic RPG titles. I produced over 130 pieces for the soundtrack, covering character and faction themes, exploration and combat underscore, and more.
ARES VR
SABLE DIGITAL
ROBLOX
SHIPPING 2026
A gritty, stealth-action VR homage to classics like Splinter Cell, ARES has garnered attention for its exceptional production quality. I created an intense, modern adaptive score with multiple layers tied to enemy alert states.
WHAT I OFFER
For a more detailed breakdown of my specific skills, please check out my game-focused resume here.
My pricing aims to be affordable, and I can usually find a way to work with almost any budget. Depending on your needs, pieces can start as low as $100 USD for single-element underscore. My turnaround times are blazing fast, typically under one week for initial delivery. Unless otherwise discussed, I deliver everything on a work-for-hire basis, with no royalties or backend involved. You own 100% of the rights to your game’s music on final delivery. No messy revenue tracking, no complex contracting. Just great music.
Get in touch to discuss your project today.